Set 4 : Ubiquity – Jo’s First Smiting Deck (JOS)

Colors: White, Citrine

Jo’s Purview: Vodun of the Iron, Technology, Fury, War

Jo’s Birth Order: 3

Veve Octagram Number: 3

Card Types: 

Exemplar

Enhance (Totem)

Material

Description:

Jo’s first deck showcased her purview over things that can be hard to describe or truly represent. The Jo’s First Smiting Deck Set can be used to play the game of Ubiquity independent of the game of Smiting. 

The 5 Platonic solids, Dice, are called a tetrahedron, hexahedron, octahedron, dodecahedron and icosahedron with 4, 6, 8, 12, and 20 sides respectively. 

To play Ubiquity with this set, the deck contains the correct number of duplicate cards required of each card. The game is ideal for up to 5-6 players.  The cards should be sorted into Material and Exemplar Cards. Each player starts play with nine Material cards. Each player rolls a D6 and the highest roll chooses the dealer for the game. The dealer shuffles the deck of Exemplar cards and each player is dealt six cards face down. Place the deck in the middle of the table accessible to each player. Each player puts one Material Card into the betting pot. Each player, starting with the player to the dealer’s left, chooses up to three cards to discard from their hand and places them facedown in the discard pile next to deck. A player is not required to discard any cards from their original six, but they cannot draw if they have six cards in hand.

On their turn, each player, starting with the player to the dealer’s left, draws the top card from the deck and either keeps the card in hand or puts it in the discard pile. A player cannot have more than six cards in hand and must discard a card of their choosing if they have more than six. A player cannot draw if they have six cards in hand; they can choose to discard to start their turn in order to draw, but they cannot discard a second time on their turn. 

Each player gets three turns. After the dealer’s turn, the dealer flips the top card of the deck and places it face up in a line; this is known as the Draft and there should be three cards in the draft before the start of betting. Cards revealed in the Draft can be used by every player when they reveal their final hand. 

After all turns and all Draft cards are revealed, each player, starting with the player to the dealer’s left, can place a bet into the pot using their material cards, Breeze by not placing a bet if no other bet has been made, or Dissipate by ending their game, meaning they are no longer competing for the betting pot. A bet is at least one Material card. Each subsequent player can meet or raise the bet and every player must meet the higher bet or dissipate. Players who placed bets before it was raised must put in additional Material cards to meet the higher bet or dissipate. 

Once betting is complete, all players reveal their hands starting with the player to the left of the dealer, and the winning hand gets the pot. 

A new game is played, the dealer is determined by rolling a D6 with the highest roll choosing the dealer, and games are played until one player collects all Material cards.  

To create a winning hand, players must collect as many copies of cards as possible, including the cards in their hands and the communal Draft cards. 

Winning Hands:

  • 9 – Trios of 3 Different Cards (Three Triples) – three copies of two different cards in hand, and the Draft being three copies of another card. 
  • 9 – Trio of a Card and Pairs of 3 Different Cards – (Triple and Three Doubles)
  • 8 – Pairs of 4 Different Cards (Four Doubles) – two copies of three different cards in hand and the Draft containing two copies of another card 
  • 8 – Trios of 2 Different Cards and Pair of 1 Card (Two Triples and a Double) – three copies of two cards in hand (or one in hand and one in the Draft) and two copies of another card 
  • 7 – Trio of 1 Card and Pairs of 2 Different Cards (Triple and Two Doubles)
  • 6 – Trio of 2 Different Cards (Two Triples)
  • 6 – Pair of 3 Different Cards (Three Doubles)
  • 5 – Trio of 1 Card and Pair of 1 (Triple Double)
  • 4 – Pairs of 2 Different Cards (Two Doubles)
  • 3 – Trio of 1 Card (Triple)
  • 2 – Pair of 1 Card (Double)
  • 1 – High Card – If no player has duplicate cards, then the player with the card with the highest Ubiquity Score in hand wins.

If players have the same hand, or combination of trios and/or pairs of cards, then the player with the trio containing the highest Ubiquity Score wins; if no trios are present, then the pair containing the highest Ubiquity Score wins.

There are 6 Veve included with the Deck. The Veve can be used to make a pair or trio of another card, but not in excess of the 12 hand possibilities listed above, meaning it is not possible to have a hand that contains Four Triples or Five Doubles. You cannot make pairs or trios of only Veve.

Deck List (99 total cards)

  • Card 1

Obatala

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Tinyeleti Warrior

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Jo Veve 1

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Age Veve 1

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Gu Veve 1

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Legba Veve 1

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Xevioso Veve 1

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Sakpata Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Agbe Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Jo Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Age Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Gu Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Legba Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Xevioso Veve 2

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Sakpata Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Agbe Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Jo Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Age Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Gu Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Legba Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None

Xevioso Veve 3

Smiting Abilities:

When EX (exhausted), this Veve cannot block attacks.

This Veve is EX until the owner’s next turn.

Health: 1D10

Attack: None